Le’ Notes #21: The Rubicon theory of war

This post discusses the Rubicon theory of war — where leaders fully commit to war after crossing the Rubicon River as Caesar did.

In role-playing games, it’s known as the “point of no return“, where you can no longer save your progress and have to fully commit to battling the game’s final boss, either in sequence like Kefka’s epic finale in Final Fantasy VI or alone, like Izanami no Ookami’s true ending battle in Persona 4. The fact that you can no longer save or go back to finish your unfinished business in the game world triggers this mindset that sorta goes “Since I can’t go back, might as well get this over with”.

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